Behind every great woman is another. And another. And another. It’s time to come together and go all in for her.


Giving big and being bold takes courage. It takes passion. And the personal breakthrough for our donors has created
a lasting impact for many women and girls.
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  • Barbara Dobkin
    Barbara Dobkin

    Barbara Dobkin

    Gender has always been important to me. I grew up in the 50’s and experienced gender inequality in my everyday life. Too many people believe women’s issues no longer need support. While nothing could be further from the truth, this translated into a major funding crisis for organizations that work to empower women and girls.

    We can’t just sit back and wait for change to happen. Women must step into our donor leadership and call on others to join us.

    My gift:
    In 1993, I made my first gift to establish Mayan, a feminist organization to act as a catalyst for change for women in the Jewish community. That gift unleashed the power of my philanthropy.

  • Carol Andreae
    Carol Andreae

    Carol Andreae

    As a life coach and career counselor, I worked with women about their relationships with money. Maybe, I thought, some of my concerns about money were ones that were holding others back, and by taking a public stand on my philanthropy, I could encourage others to do the same.

    By announcing my gift, I was able to have a larger impact. While it meant breaking family taboo, it allowed me to step into my own power in ways I didn’t expect.

    My gift:
    I made my BIG + BOLD pledge to the Women’s Fund of Central Ohio. Its mission is to transform the lives of women and girls by mobilizing the collective power and passion of all women working together.

  • Mona Sinha
    Mona Sinha

    Mona Sinha

    Anonymous financial support enabled me to have a transformational education at Smith College. I’ve always wanted to thank those donors in person and learn what motivated them to support women from India, but I understood their decision to give anonymously.

    When I joined Women Moving Millions, I saw the value of activating my voice and influence for the issues I am passionate about. You can’t inspire others by being quiet.

    My gift:
    In 2010, I made my BIG + BOLD pledge in support of educating women to be leaders. Part of that gift went to Apne Aap whose mission is to increase choices for at-risk girls and women in order to ensure access to their rights.

  • Mary Tidlund
    Mary Tidlund

    Mary Tidlund

    If someone asked me five years ago what it meant to give with a gender lens, I would have assumed it meant giving only to “women’s issues.” I used to focus my work and my giving more traditionally, more broadly. I wanted to help everyone. I’ve since come to understand that every issue is a women’s issue.

    If we want to have an impact in health, education and poverty alleviation, we must integrate women and girls.

    My gift:
    In 1998 I founded the Mary A. Tidlund Charitable Foundation. My BIG + BOLD gift came from my community and went to funding our organization’s work globally in health education and the alleviation of poverty.

  • Maria Nunez
    Maria Nunez

    Maria Nunez

    My childhood was challenging, but amazing people touched my life. I was transformed from a fearful girl with no self-esteem into a determined and passionate woman who changed the course of her life.

    I have never considered myself wealthy. I didn’t really understand my own capacity to make a BIG + bold gift. I made a gift that is financially challenging for me because the need is so great. Now is the time to create lasting change.

    My gift:
    I made my BIG + BOLD gift to the Global Fund for Women. Its mission is to advance the rights of women and girls worldwide by increasing resources for and investing in women-led organizations and women’s collective leadership for change.

  • Demi Moore
    Demi Moore

    Demi Moore

    My eyes and heart were opened to the issues of sex trafficking almost eight years ago when I saw a documentary about children who were forced into sex slavery in Cambodia. I was horrified and I knew I couldn’t live in a world in which this was taking place without doing something about it.

    I knew I wanted to work on the issue of child sex trafficking, but I wanted to figure out what specifically I could do to aid and reinforce this important movement.

    My gift:
    I made my BIG + BOLD gift to Thorn when I co-founded the organization in 2009 and have since supported the work.


The case for gender equality is a matter of common sense. The more we invest in women and girls, the more they invest back into their
families and communities, propelling social and economic advancement. See more proof.



Will you go all in with us? Share why you want to advance women and girls and we’ll post it here.

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I'm going ALL IN FOR HER because:

Nintendo's first ever Super Mario game for Apple's iPhone and iPad is available now. It's called "Super Mario Run," and, if you ask me, it's quite good . But you probably shouldn't ask me, as tens of thousands of people took to the iTunes Store to trash the game in the past few days. Apple It's currently sitting at a two-and-a-half star rating, with over 25,000 reviews giving the game just one star. And Nintendo's stock is responding accordingly - it's down 7% in trading as of Monday morning: Left: Five day stock performance. | Right: One month stock performance. Nintendo Conversely, nearly 15,000 reviews gave the game a five-star rating, so it looks like something is going on here. Digging through the reviews, it seems that many of the one-star reviews are based on the game outright not working. "I see the Nintendo logo and then [it] crashes....disappointed," one review reads, similarly to dozens surrounding it. As Stratechery's Ben Thompson points out , these are likely people who have "jailbroken" iPhones - which is to say hacked iPhones capable of running software Apple would prefer you didn't run. And Nintendo intentionally made "Super Mario Run" require an internet connection for this reason: piracy. Nintendo Jailbroken iPhones are notorious for circumventing the App Store's payment and verification system, which Nintendo creative director Shigeru Miyamoto specifically cited as the reason for "Super Mario Run" requiring an internet connection in an interview with Mashable : "The security element is one of the reasons that we decided to go with iPhone and iOS first. So this is just - based on the current development environment - a requirement that's been built into the game to support security and the fact that the three different modes are connecting to the network and interacting with one another." One way that game makers have gotten around the issue of piracy on iPhone is by making games free-to-play - the "Clash of Clans" and "Game of War" model. Traditionally, you buy games the same way you buy app reviews any media: You pay a flat fee up front for access to that media in perpetuity. But with the free-to-play model, the game is free and you pay its creator by opting in to in-game purchases. In the case of something like "Clash of Clans," you pay for the ability to play the game at your own pace - a certain number of in-game actions are allowed before you hit a wall that can only be passed by waiting a (usually long) period of time. At that point, you can either wait or you can pay. But in the case of "Super Mario Run," the game costs $10 outright. The levels in World Tour mode are locked until you pay $10 to unlock the full game. Nintendo There's a free version of the game that you can play in a limited capacity, but after the first few levels you hit a wall. You can either pay $10 or be forever limited to the first three levels (of a 24-level game). It's a bold proposition from Nintendo in a world where even the most popular paid iPhone game costs $0.99. Heck, even "Minecraft" on the iPhone - the second most popular paid iPhone game according to the current charts - costs $6.99. As such, Nintendo released "Super Mario Run" as a "free-to-try" game - when you initially download the game, it doesn't ask you to pay. You are, essentially, downloading the demo version of "Super Mario Run." When you pass the third level, suddenly there's a pay wall; pay $10 once and you'll own the game. Since Apple's App Store doesn't allow for demo versions of games, Nintendo got around the issue by making the first few levels free. And, as Thompson notes, anyone who downloads the game - whether or not they pay for it - is able to leave a review on iTunes. That's how we end up in this situation, where tens of thousands of people have taken to the "Super Mario Run" iTunes listing and firebombed its customer review section to the point where Nintendo's stock is losing millions in value.
Nintendo stock drops following 'Super Mario Run' launch
March 24, 2017



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